Re: projectile motion:
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Posted by David on April 23, 19101 at 12:48:16:

In Reply to: projectile motion posted by Luke on April 23, 19101 at 07:20:08:

You don't need to worry about unit vectors as it has been complicated by the Hawking forum fool who can't even decide what a uniform g field means. I'll demonstrate how to get the range-angle equation and you can work it from there. You have

x = (v0cosq)t

y = (v0sinq)t - (1/2)gt2

It lands at y = 0 and so you have

0 = (v0sinq)t - (1/2)gt2

0 = t[v0sinq - (1/2)gt]

If it started at t = 0 then the other solution is

t = (2/g)v0sinq

Using this in the first equation at the top of the page results in

x = (v0cosq)(2/g)v0sinq

which with a trig identity simplifies to

x = (v02/g)sin(2q)

This equation will result in two angles for a given range and velocity except for the particular combination that gives you q = p /4.





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Physics Re: projectile motion: Campfire

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